Tron Legacy + Generative Art + Motion Design

Post pobrano z: Tron Legacy + Generative Art + Motion Design
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I will not spoil the fun… so just head over inventinginteractive.com and Josh Nimoy portoflio site and immerse in to the genius task and work he, Bradley „GMUNK” Grosh, Jake Sargeant, David Lewandowski, Adam Swaab and Joseph Chan did for Tron Legacy:

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„I spent a half year writing software art to generate special effects
for Tron Legacy, working at Digital Domain with Bradley „GMUNK” Grosh,
Jake Sargeant, and David „dlew” Lewandowski. This page has taken a
long time to be published because I’ve had to await clearance. A lot
of my team’s work was done using Adobe software and Cinema 4D. The
rest of it got written in C++ using OpenFrameworks and wxWidgets, the
way I’ve always done it with this team 😉 Uniquely however, Digital
Domain’s CG artists were able to port my apps over to Houdini for
further evolution and better rendering than OpenGL could ever
provide. Special thanks to Andy King for showing me that what seasoned
CG artists do at DD is actually not so far off from what’s going on
in the Processing community”

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