Post pobrano z: Patreon Rebrand
Post pobrano z: Adobe Alternatives: Digital Painting Applications
Welcome to the second installment in our series exploring the world of creative software that lies beyond the realm of Adobe. In the last entry we went over tools available for those who use Photoshop as a photo manipulation program. In this article we’re moving into another specialized area of Photoshop use, and that is digital painting.
This article will stick with applications that check off a few boxes. Firstly, they all follow our series theme of being low or no cost–every piece of software in this list is either free or less than $100. Secondly, they all provide the option to secure a permanent license. And thirdly, they all have digital painting as their number one priority. There are several applications that can be used for digital painting as a secondary function, like Affinity Photo for example, but we won’t be touching on those here.
As I mentioned in our series intro, I have personally tried every application in this series in order to fill you in on included features as best I can. I’m sure there are other applications out there I haven’t yet encountered though, so if you use a great digital painting program not mentioned here, please do go ahead and let us know in the comments so others can check it out too.
Krita is an incredibly feature rich, dedicated digital painting application that also happens to be fully free, open source and cross platform. It’s developed as part of the incredible KDE project (who also make an entire operating system, by the way).
Krita has actually been in development for a very long time, originally as a general graphic design program, but once it started tightening its focus on painting it began to attract more and more artists and is now one of the most popular applications of its kind.
The real strength of Krita, as well as a workflow paradigm you’ll likely not be used to, comes from its powerful set of brush engines. The engines are fully accessible to allow you to create virtually any type of brush you could possibly require. Whether you want to sketch in pencil or charcoal, emulate traditional media or auto-paint in some special effects and textures, there’s a brush for that.
Krita’s currently available brush engines, through which you can also create your own brushes, are:
- Color Smudge
- Quick Brush
- Tangent Normal
Where Krita is a little different to other software is that these brushes can also be made to take the place of tools you’d usually grab out of a typical application’s toolbar. Need to do clone stamping? There’s a brush for that. Need to blend, smear or deform? There’s a brush for that. Need to multiply in some shadows, lighten in some highlights, or dodge in some glow? There’s a brush for that too. In Krita there’s a brush for just about everything.
This brush engine also allows you to finely customize absolutely every aspect of the tools you use, as well as to create your own brushes for anything you might need. This level of control allows for a wonderful array of possibilities.
There is one thing I struggled to get used to with Krita’s brushes though: there is no setting for hardness (at least not that I’ve found) and varied brush hardness is something I use heavily in other applications. There is a blur setting, and you can work in other ways to achieve similar ends, but it’s different, and for that reason I found it to be a bit of a jolt to the system.
As a side note, a good tip to be aware of when painting in Krita is to open up the brush settings panel and check the box labelled “Temporarily save tweaks to presets” at the bottom (seen in the screenshot above). This way, when you select a brush preset then choose the brush size, opacity and angle you want, it will be remembered for the duration of the session. Otherwise when you switch to another brush and back you’ll have to set your brush size and so on all over again.
One of the most useful elements of Krita’s workflow is its excellent right-click pop up widget. Hit the rocker on your tablet’s pen and you’ll get an in-place color wheel, a history of your recently used colors, a selection of brushes, and control over your brush’s attributes.
Probably my favorite part of the entire program, as someone who likes to create textures for games, is Krita’s wrap around feature for seamless tiling. By hitting the W key you’ll see your image tiled in both directions, then you can actually paint anywhere you like and your strokes will be recorded to the canvas accurately. So this means no more offsetting a texture by 50% and trying to paint out the seams. You can just freely paint right over the top of the seams as you go, making perfect tiling a breeze to create.
Another thing I look for in a digital painting application is some type of smoothing or stabilizing function. Krita delivers here with the ability to choose between basic smoothing, weighted smoothing and a stabilizer of varying strength. I feel it’s not quite as smooth as the stabilizers in Paint Tool SAI or MyPaint, (more on those later), but I’m sure that’s something that comes down to personal taste. Either way, Krita’s smoothing and stablizing functions are very helpful for people like me who may not have the world’s most stable drawing hand.
I could keep going on about how awesome Krita is, but then I’d never get to the rest of the software we’ll be talking about in this article! So here’s a quick list of some of Krita’s other awesome features:
- Nine drawing assistant types including vanishing point, fisheye, perspective and others (these are great!)
- PSD load and save support
- HDR support
- Multiple masks per layer
- Clone layers (edit the source and the clones update in real time)
- Command line exporter (great for batch exports at different sizes and in different formats)
If you’d like to give Krita a run I highly recommend trying out the awesome free brush set created by well known Krita artist David Revoy.
On a side note, Krita is working on further developing its vector tools, so look out, this might be a contender for all kinds of work in the future!
- Website: https://krita.org/en/
- Price: Free
- Platforms: Linux, Mac, Windows
Rebelle is an incredibly intriguing and fun painting application, and by far its stand out feature is the amazing way it simulates wet media. It also includes dry media, but whether wet or dry the focus across the board is squarely on giving you as close as possible an experience to painting in the real world. You won’t find special effects brushes in Reblle – the categories of available brush all represent physical media:
- Ink Pen
What makes Rebelle so special is its ability to physically simulate the behaviour of liquid, or the lack thereof, on your piece. When you paint a stroke with a watercolor
brush you actually see the paint soaking into the paper and
blending naturally with nearby strokes as it would in real life. There’s
even a water tool you can use to lay down a wash and further control
how paints soak in, a “blow” tool with which you can blow water across
the paper, and a drying sponge to remove water once you’re done
There’s also a “tilt” tool (depicted in the image above) you can use to simulate tipping your paper in different directions, so you can make your wet paints or water run down the page, up the page or in any direction you please. It’s
quite fascinating to watch taking effect on your screen, and not a little bit addictive.
If you use a display tablet things get even cooler. If your tablet has an accelerometer in it you can tip it around and Rebelle will respond to it like you’re moving a piece of paper in the real world. And while we’re used to the icon for “smudge” being a finger, in Rebelle that’s taken a step further because on a display tablet with the smudge tool active you can actually push paint around with your finger. It will feel like you’re back in your very earliest art classes doing finger painting.
And the simulation doesn’t stop there. When working with watercolor, acrylic and ink you have the option to set a “water” slider, to decide how dilute you want your paint or ink to be. When you use pastels it will build up layer on layer until you get a thick coating, just like with real pastels. And you can then smear around the excess pastel pigment, again just like the real thing. If you tap your pen on your tablet it will give you the same effect as that motion would with a brush and the bristles will be clearly visible in the mark left on the canvas, while moving in a stroke looks like a real brush stroke.
There’s also blending, smudging, transforming and selecting tools, as well as some handy stencils you can use to paint specific shapes.
If you are a lover of traditional wet media, you might be hard pressed to find another application that emulates them more realistically. And wow, is this thing fun to play with. I would say no matter what your painting style, you should at least experience the glee of taking Rebelle’s free trial out for a run.
- Website: http://www.escapemotions.com/products/rebelle/
- Price: $89.99
- Platforms: Mac, Windows
ArtRage and Rebelle are comparable in that the focus of both is emulation of real world media. Like Rebelle, ArtRage provides a relatively short list of brushes, each one correlating with a physical counterpart:
- Oil brush
- Palette knife
- Ink Pen
- Paint Roller
- Felt Pen
- Gloop Pen
- Glitter Tube (yup!)
- Paint Tube
Artrage also uses a type of simulation in its painting style, however where the great strength of Rebelle is the simulation of liquid, I would say a great strength of Artrage is the simulation of three dimensional depth. This is particularly striking in the way its oil painting works, which is an absolute delight.
Artrage adds light and shadow to your piece, so you get the impression of layers of paint building up on the canvas. When you lay out oil painting brush strokes you can actually see the highs and lows left by the bristles of the brush. Those little peaks and valleys that are something of a hallmark of oil painting can be faithfully recreated here
You can even put great big globs of paint on your canvas with the Paint
Tube tool then smear them all around with the Palette Knife tool. You can see this blending of “globs” used as the basis for a painting
in the YouTube video above, and pictured in the top half of the screenshot below.
Top left: Globs of oil paint laid down with the Paint Tube tool. Top center: Two paint globs blended with the Palette Knife tool. Bottom right: Colors painted in with the Oil Brush. Note the light and shadow simulating brush strokes and the color variation where paints of different color have mixed together in a natural way.
ArtRage’s interface is very simple, yet everything you need is easily within reach in handy corner widgets. This is not trying to be a complicated application with panels chock full of tools. It’s aiming to give you the digital version of the kind of tools you’d pick up at an art supply store, and it does this very well.
However even though the interface is kept compact, behind the scenes is the ability to create custom brushes, with a great deal of options to work with. So you can start simply with the tools you see the first time you open up the program, but then you can get into as much depth as you like tweaking and customizing your tools as you go along.
If you are a fan of oil paints, or you love to see texture in art, ArtRage is a must try.
- Website: https://www.artrage.com/
- Price: $79, or Lite version $29.90
- Platforms: Mac, Windows
4. Paint Tool SAI
Paint Tool SAI is a very straight forward application with a simple interface that’s easy for artists with any experience level to pick up. But while it’s simple it’s also very good at what it does, which is support a drawing style with a leaning towards cartoons, comics and manga.
When you visit the Paint Tool Sai website you’ll see something that looks like it’s straight out of the nineties, and from that first impression it can be easy to suspect the application itself isn’t worth your while. But as much as web designer in me squirms, this is one case where judging the book by its cover would certainly lead to missing out!
Paint Tool SAI is a widely beloved art application, and for good reason. There’s something about drawing in this software that just feels right. When I first tried it I said, “I think this just made me ten percent better at drawing!” It has a very smooth feeling that makes sketching seem like a very natural process.
I was first compelled to try Paint Tool SAI after researching software for doing line art. Over and over, everywhere I looked, it seemed people had the same answer for their favorite application for line art, and that was Paint Tool SAI. After using the application I could see why: it has one of the best stabilizer functions available, and a fluent and intuitive vector drawing system.
When it comes to stablizers, several digital painting applications have them but each one feels a little different. The best one for you will likely come down to personal preference because everyone’s hand and drawing style is different. However for me, Paint Tool SAI’s stabilizer is my second favorite, and it’s at the top of the list for many artists.
The stabilizer helps to smooth out your raster drawing, but for an additional type of fine tuned control there is also SAI’s vector system. These aren’t really vectors like you would be used to in a typical vector drawing program like Illustrator or Affinity Designer. Rather, they are more geared towards making line art and sketching an easier process. When you use SAI’s vector tools they look very much like regular sketching lines, meaning you can draw naturally but with the ability to precisely adjust everything as required.
When you’re done drawing out lines with the vector tools you can easily go in and edit the position and curvature around points, and use a simple click and drag tool to adjust the “pressure” at each point, thereby making the line thicker or thinner there and achieving finely controlled tapering effects.
There are also several painting tools for coloring your work, including an airbrush, generic brush, watercolor brush, acrylic on canvas, acrylic on paper, and crayon.
There are some tricky points to working with SAI though. For example, there are no circle drawing tools in SAI so you have to find hackish ways to create circles, like pasting in images of circles and modifying them, or keeping your pen in one place while you rotate the canvas around it, or combining multiple curves together.
However, if you don’t mind the occasional work around, and you’re into sketching, line art, comics or Manga, Paint Tool SAI should definitely be on your list of prospects.
- Website: http://systemax.jp/en/sai/
- Price: 5400 Japanese Yen, which converts to about USD $48.50
- Platforms: Windows
5. Clip Studio Paint Pro (Formerly Manga Studio)
You could arguably think of Clip Studio Paint as Paint Tool SAI’s big brother. It’s a very similar application, with a leaning towards Manga and comic art, and it has just about every tool SAI has. However it also has a series of extra tools as well.
Clip Studio Paint changed its name from Manga Studio as a way to communicate its suitability for more than Manga alone. However if you do happen to be involved in Manga or comic production there are a lot of great tools here to help you along. For example, there is a tool to create comic frames in your document that act like individual canvases. There are also specialized tools for drawing speech and thought bubbles.
On top of that it also has a large collection of ready made, drag and drop comic page layouts and speech bubbles, motion and explosion lines, colored and monochromatic background patterns, clip art style image props, and full 3D models and scenes that can be positioned, scaled and rotated in your document.
An outstanding feature of Clip Studio Paint is the ability to
bring in 3D body pose references to help with your sketching. There are
pre-existing poses, but any body reference you add can subsequently be
posed into whatever stance you need to draw.
Like SAI, Clip Studio Paint has vector tools that are focused on drawing and line art. It also gives you the ability to adjust line weight at each point–I would say here SAI’s adjustment tool is easier to use, but Clip Studio’s gives you more settings to control the effect. Clip Studio Paint also has stabilizer functionality, though for my tastes SAI’s feels a little smoother. But where SAI leaves you to find workarounds to draw circles, Clip Studio Paint does have circle (and square) drawing tools.
Clip Studio Paint also has a larger number of painting tools out of the box than SAI, with a wider variety of painting styles available without the need for custom brush creation. Additionally, creating custom brushes is very easy in Clip Studio Paint. You just create some type of raster drawing on a transparent background, then go to Edit > Register as Material and specify some defaults. This is a very useful function you can use to create all kinds of interesting effects.
If you are creating comics or Manga, Clip Studio Paint is probably at the top of the heap, despite its name change. And if you want easy access to 3D body models as reference, this might be the drawing application for you.
- Website: http://www.clipstudio.net/en
- Price: $49.99 (Paint Ex version is $219.00)
- Platforms: Mac, Windows
MyPaint, in my opinion, is a seriously underrated painting application. To be honest I hadn’t even heard of it until I started looking into Linux compatible applications, but once I started using it, I loved it.
For my hand, MyPaint’s smoothing function is the best of
all the applications I’ve tried. I love SAI’s stabilizer, but I never feel more comfortable sketching than I do in this software. Another factor that makes it perfect for sketching, i.e. the earliest part of your art workflow, is its infinite canvas. You can start anywhere and are free to improvise in any
direction you please.
MyPaint also has a massive array of brush types from traditional media emulators to special effects brushes. It has pencil, charcoal, dry brush, knife, ink, calligraphy, wet knife, glow, leaves, fur, pixel, blur, blend, pastel, sponge smudging, acrylic, oil, watercolor, and several more.
The interface is designed to be very drawing tablet friendly. Everything is laid out so as to be an easy pen tap away, meaning keyboard shortcuts are not necessary. So if you don’t use a display tablet but you feel like sitting back on the couch with a laptop, holding your tablet like a drawing pad, you can do so without the awkwardness of trying to reach for keys to pan, zoom, undo, color pick and so on.
I find MyPaint to be the perfect place to dump all my ideas. I jot down notes, sketch out thumbnails, draw up diagrams and map out concepts. And there’s something about MyPaint that might sound a little wishy washy, but when I use it I feel more relaxed than with any other software. It gets out of your way and just lets you run with whatever is in your mind.
Even if MyPaint doesn’t become an application you use for end-to-end workflows, there’s a pretty good chance you’re going to find it useful in one way or another. And with it being free, open source and cross platform there’s nothing to stop anyone from slotting it into their workflow wherever it proves helpful.
- Website: http://mypaint.org/
- Price: Free
- Platforms: Linux, Mac, Windows
Which Digital Painting Software to Choose?
There is definitely some cross over in the features of every single application we’ve covered in this list. But though they can all be used to create wonderful drawings and paintings, they seem to group themselves into pairs in the way they are strongest. Rebelle and ArtRage for emulating physical media. Paint Tool SAI and Clip Studio Paint for Manga and comics. Krita and MyPaint as digital painting „multi tools”, both free and open source.
If you’re choosing between Rebelle and ArtRage, there are many
points on which both have pretty much equal footing. So to my mind the real separator is watercolor vs oils. If you love watercolors go with
Rebelle, and if you love oils go with ArtRage.
If you’re choosing between Paint Tool SAI and Clip Studio Paint, for effectively the same price Clip Studio Paint has pretty much everything SAI does plus a number
of extra features. However the drawing feel of Paint Tool SAI keeps a
lot of people swearing by it. In my opinion the only real way to choose is to put the feature set aside for a moment, download trials for both and see how you take to drawing and using vectors in each. You may love SAI’s feel enough that it outweighs the relatively limited tools, or you might prefer the simplicity of that smaller tool set. But if you enjoy the drawing
feel in Clip Studio Paint just as much you might go for the extra features instead.
And finally Krita and MyPaint. They’re both completely free so there’s really no need to choose between them. Rather, I feel they work well together at different points in your workflow. I like to use MyPaint and the conceptual and planning stage, then move on to Krita for the full production. But I’ve seen other artists who like to reverse that, starting their pieces in Krita then moving to MyPaint for finishing. Have a play around with them and you’ll soon figure out where they fit into your style.
Up Next: Vector Art
We’ve covered two of the specialty areas Photoshop is often used for: photo editing and digital painting. We still have one more group of specialists to touch on that is perhaps less populous, but equally awesome: pixel art.
However, before we get to that, we’re going to talk about applications for what is probably a larger group of artists at present, and that is vector artists. We mentioned a small amount of vector functionality in some of the applications in this article, but for serious vector work you’re going to need something a little extra.
You might be surprised just how many fantastic alternatives there are out there for vector art, each with their own unique perks and features. I’ll tell you all about them in the next article.
I’ll see you there!
Volkswagen Golf – 2005
Source : Sao Paulo Creative Club
Agency : ALMAP BBDO (Brazil)
Opel with Sign recognition system – 2017
Source : Cannes Lions BRONZE
Agency : Young & Rubicam Madrid (Spain)
Post pobrano z: 22 Rockin’ and Poppin’ Music Graphic Designs
Music is something that’s available no matter where you are, or who you are. Human’s have been creating music since the beginning, and will continue to create until the end. Taste in music varies, and everyone has their own preferences; but everyone likes music. Here are 10 quick and interesting facts about music:
- None of the Beatles could read or write music.
- Your heartbeat mimics the beat of the music you’re listening to.
- A 2007 study found that music, especially classical music, helps plants grow faster.
- Favorite songs are favorites most likely because they’re associated with an intense emotional event in your life.
- Metallica is the first and only band to perform on all seven continents after playing a concert in Antarctica called “Freeze ‘Em All”.
- For every $1000 in music sold, the average musician makes $23.40.
- In 1981 Queen and David Bowie recorded “Under Pressure” during a 24-hour wine and cocaine marathon.
- Eminem’s “The Real Slim Shady” was written 3 hours before the final cut of the album was due to the record company.
- Sex, eating, and music all release dopamine, the “pleasure chemical” in the brain.
- During the 1989 US invasion of Panama, the US military blasted AC/DC at General Noriega’s compound for two days straight. The dictator surrendered.
I’ve gone ahead and put together a collection of 22 rockin’ and poppin’ music graphic design for your inspiration and enjoyment! Enjoy!
Credit to respective artists
Post pobrano z: How to Draw a Dragon Step by Step
Fantastic creatures may not be real, but it doesn’t mean they can’t be drawn in a realistic way. If you want to learn how to draw a dragon, in this tutorial I will lead you step by step. You can also use the tutorial to create a base for your own dragon, with the details of your own choosing. Muscles, wings, claws, scales—this tutorial has it all!
1. How to Draw the Pose of a Dragon
It’s nearly impossible to draw something from imagination step by step without a base. Try to quickly sketch your idea without any details—just the pose and general proportions.
We’re going to build upon this sketch now. Draw a big oval in the chest area. Dragons have huge chests, because they need powerful breast muscles for their wings.
Attach the shoulder blade to the front of the chest.
Define the back of the body.
We need to make sure we know where the ground level is. Draw a line towards it.
Draw the legs now, paying attention to all the joints.
The default pose of the legs is easy, but also boring. Let’s create the other pair of legs to make it more dynamic. Imagine every part of the leg is like the hand of a clock, with the joint at the center. Draw the path on which it would go.
Draw the other pair of legs using these paths.
Add a circle at the end of the neck. This will be the whole width of the head, not just the brain case.
Add the shape of the muzzle.
Add the rest of the spine: the neck and the tail.
Time for the wings. This will be a rather unnatural pose for the wings, but all the other poses require perspective, and I want to keep it easy. If you want, you can try to pose the wings in some other way.
Let’s place these new shoulder blades on the back, as with birds. Then add the arm and the forearm.
Add all the parts of the fingers, one by one. The second one should be the longest.
Because of our simple perspective, the other wing is hidden. However, a dragon with one wing would look weird, so feel free to add a part of the other one.
2. How to Draw a Dragon’s Body
The pose is ready, so now let’s add some body to this bare skeleton. Draw a circle around the arm—this will be the triceps and biceps all in one.
Cover the shoulder with one long mass.
Connect it to the arm with a line. This whole area will make the shoulder mass.
Add the shoulder muscles to the other leg.
Add a big oval for the thigh.
Connect the thigh to the hips.
Add the other leg as well. This one will be in the front.
The wrists and ankles have a special bony shape, so it’s important to make this area distinguishable.
Add the paws. Front or back, they should have roughly the same shape.
Add the other part of the paws: the „palms” and „feet”.
There’s one more muscle mass needed to make the legs complete:
Finally, some minor details…
… and the final outline of the limbs.
3. How to Draw Dragon Wings
Wings need muscles, too—they’re arms, after all. Start with a huge shoulder muscle right at the base.
Then some biceps…
… and some mass on the forearm.
Let’s add some shape to the elbow and the wrist as well.
You can now outline the muscles in a fancy way.
Add the muscles to the other wing as well.
Don’t forget about the wing-finger—it gives the wing some of its arm functionality back.
Add the joints to the wing-fingers.
Outline the fingers.
Finally, add the membrane.
4. How to Draw Other Dragon Parts
Time for more details of the head. The best way to start the head is to create a simplified skull for a base. First, the brain case…
… the eye socket…
… the upper jaw…
… the jaw joint…
… the cheek bone…
… and the lower jaw. Simple, isn’t it?
The chest is slightly rotated towards us, so draw the muscles connecting the arms and the „hole” for the neck.
Draw the neck muscles attached to the back of the skull.
To create a realistic dragon neck, don’t forget to place the larynx behind the skull.
This will let you create this neat triangle with a space for the throat, the windpipe, and the flame tube.
Attach a powerful chest muscle to the wings.
Finish the shape of the main body.
If the dragon is related to dinosaurs, it will look nice with dinosaur hips. Add this shape to the base of the tail to make it more solid.
Finally, finish the tail.
5. How to Draw Dragon Feet
There are a couple more details we need to add before the body is fully shaped: the toes and claws. First, draw the tip of the middle toe. Leave some space for the claw, and flatten the pad as it’s pressed to the ground.
Draw the curved claw.
Draw the other toe, shorter this time.
Many animals have a „thumb” called a dew claw on their front legs. This is helpful for holding the prey while eating, and, in the case of dragons, for catching prey in flight.
Outline the full length of the toes. Create a hump right between the tips—this will suggest the joints beneath.
Add the big pads under the paws.
Don’t forget about adding details to the wing-fingers as well!
6. How to Draw Dragon Scales and Other Details
The base of the body is done, so you can now finish it any way you want! I will show you my way, but feel free to create your own details. If you’re drawing traditionally, you can put a new sheet of paper over the sketch to draw the clean final lines, or use a darker tool to make the sketch less visible.
Draw the eye and the nose. The smaller the eye, the bigger the dragon will seem.
Draw the wrinkles under the eye.
It’s hard to make any facial expression when you have hard scales on your face, but the scales themselves may create a false expression. If you want to make your dragon look angry or badass, put some bigger scales along its brow.
Create an outline of the head out of big scales.
Give the lips smaller scales to make them more elastic.
What’s a dragon without horns? Make sure you attach them to the upper part of the skull, not to the lower jaw by accident (I have nothing against horns on the lower jaw, but it’s harder to make them functional).
Draw rows of smaller scales in the other areas.
Outline the feet.
Time for the body scales! Draw rows all over the body, adjusting their shape to the 3D form beneath. Imagine that you’re trying to cover the body with parallel rows of tape.
Cross the rows now, creating a pattern of roof tiles—each line of one row should be placed between two lines of its side rows.
You can cross some of the bigger parts with lines to make these scales more detailed later.
Connect the lines in rows with curves to create an outline of the scales.
Outline the scales in a detailed way.
The wings don’t need too many scales, so just sketch a few of them at the base. Outline the fingers as well.
Outline the membrane.
Finish the drawing by thickening the outer outline and adding some details.
If you want to turn this piece of line art into a finished artwork without coloring, you can add simple, sketchy shading. This will add some volume to the dragon’s body.
You have drawn a beautiful dragon! Do you want some other simple, step-by-step drawing tutorials? Check out one of these: