How to Create a Woodwork Tools Illustration in Adobe Illustrator

Post pobrano z: How to Create a Woodwork Tools Illustration in Adobe Illustrator

Final product image
What You’ll Be Creating

In today’s tutorial, we’re going to take a look at the process of creating a set of woodwork tools, using nothing more than the basic geometric shapes and tools that we probably work with on a regular basis. Grab a bigger than usual mug of coffee, since this is going to be a long one.

Oh, and don’t forget you can always expand
the project by checking out GraphicRiver, where you can find tons of tool-themed vector packs ready to be clicked on.

1. How to Set Up a New Project File

Since I’m assuming you already have
Illustrator up and running in the background, bring it up and let’s set up a New Document (File > New or Control-N)
for our project using the following settings:

  • Number
    of Artboards:
    1
  • Width:
    1200
    px
  • Height:
    600
    px
  • Units:
    Pixels

And from the Advanced tab:

  • Color
    Mode:
    RGB
  • Raster
    Effects:
    Screen (72ppi)
  • Preview Mode: Default
setting up a new document

2. How to Set Up a Custom Grid

Now, I know we’re not working on icons
today, but since we’re going to be creating the illustration using a pixel-perfect
workflow, we’ll want to set up a nice little grid so that we can have full
control over our shapes.

Step 1

Go to the Edit > Preferences > Guides & Grid submenu, and adjust
the following settings:

  • Gridline
    every:
    1 px
  • Subdivisions: 1
setting up a custom grid

Quick
tip:
you can learn more about grids by reading this
in-depth piece on how Illustrator’s Grid System works.

Step 2

Once we’ve set up our custom grid, all we
need to do in order to make sure our shapes look crisp is enable the Snap to Grid option found under the View menu, which will transform into Snap to Pixel each time you enter Pixel Preview mode.

Now, if you’re new to
the whole “Pixel-Perfect workflow”, I strongly recommend you go through my how
to create pixel-perfect artwork
tutorial, which will help you widen your
technical skills in no time.

3. How to Set Up the Layers

Once we’ve finished setting up our project
file, it would be a good idea to structure our document using a couple of
layers, since this way we can maintain a steady workflow by focusing on one
section of the illustration at a time.

That being said, bring up the Layers panel, and create a total of
three layers, which we will rename as follows:

  • layer
    1
    : background
  • layer
    2
    : carving tools
  • layer
    3
    : measuring tools
  • layer 4: adjustment tools
setting up the layers

Quick
tip:

I’ve colored all of my layers using the same green value, since it’s the
easiest one to view when used to highlight your selected shapes (whether they’re closed
or open paths).

4. How to Create the Background

We’re going to kick off the project by
creating the little sunset background, so make sure you’re on the right layer
(that would be the first one), and then lock all the other layers and let’s get
started.

Step 1

Create the
background’s fill section using a 368 x
148 px
rectangle, which we will color using #EBEFF7 and then center align
to the underlying Artboard.

creating and positioning the main shape for the backgrounds fill section

Step 2

Create the
outline section using a slightly larger 380
x 160 px
rectangle (#2D2020) which we will center align to the Artboard as we did with the smaller
one, adjusting it by flipping its Fill
with its Stroke (Shift-X) and setting its weight to 4 px.

Once you’re done,
select and group the two shapes together using the Control-G keyboard shortcut before moving on to the next section of
the tutorial.

creating and positioning the main shape for the backgrounds outline section

5. How to Create the Narrower Chisel

With the background in place, we’re going
to start working on the first carving tool. So, assuming you’re on the right
layer (that would be the second one), zoom in on the background and let’s jump into
it. 

Step 1 

Create the handle
using a 30 x 12 px rectangle, which
we will color using #E8B15B and then position in the upper-left section of
the background, at a distance of 20 px from
its outline’s top edge and 32 px from
its left one.

creating and positioning the main shape for the narrower chisels handle

Step 2

Give the shape an outline, by
creating a copy (Control-C) of it
which we will paste in front (Control-F)
and then adjust by first changing its color to #2D2020 and then flipping its Fill with its Stroke (Shift-X), making
sure to set its Stroke’s Weight to 4 px afterwards.

adding the outline to the narrower chisels handle

Step 3

Give the handle its
wooden texture by taking a couple of moments and drawing it using a couple of 2 px thick Stroke lines (#2D2020) with a Round
Cap
, making sure to group (Control-G)
them all together once you’re done.

adding the wooden textures to the narrower chisels handle

Step 4

Mask the texture
lines that we’ve just grouped by creating a copy (Control-C) of the underlying yellow shape, which we will paste on
top of them (Control-F) and then
use as a Clipping Mask by right clicking > Make Clipping Mask.
Once you’re done, select and group all of the shapes that we have so far using the Control-G
keyboard shortcut.

masking the narrower chisels handle texture

Step 5

Start working on the
upper section of the metal body by creating a 12 x 26 px rectangle (#9DA3B2) which we will position below the
handle, making sure to center align the two.

creating and positioning the upper section for the narrower chisels metal body

Step 6

Adjust the shape that we’ve just created
by adding a pair of side anchor points, positioned at a distance of 4 px from its upper edge using the Add Anchor Point Tool (+).

For this step, I recommend
you turn on the Pixel Preview mode (Alt-Shift-Y) so that you can have a
better view of the process.

adding the side anchor points to the upper section of the narrower chisels handle

Step 7

Continue adjusting
the shape by individually selecting and pushing its bottom anchor points to the
inside by a distance of 3 px using the Move tool (right click > Transform > Move > Horizontal > + / – 3 px depending
on which side you start with).

adjusting the shape of the upper section of the narrower chisels metal body

Step 8

Give the resulting
shape a 4 px thick outline using the
Stroke method, making sure to set
its color to #2D2020.

adding the outline to the upper section of the narrower chisels metal body

Step 9

Using the Pen Tool (P) draw a 12 px wide 2 px thick detail Stroke
line (#2D2020) that connects the metal section’s two side anchor points that
we added a few steps ago.

adding the horizontal detail line to the upper section of the narrower chisels metal body

Step 10

Create a 4 x 6 px rectangle (#2D2020) which we
will center align to the detail line from the previous step. Once you’re done, select and
group all of the current section’s composing shapes together using the Control-G keyboard shortcut.

adding the detail rectangle to the upper section of the narrower chisels metal body

Step 11

Create the center
section of the chisel’s metal body using a 6
x 52 px
rectangle (#C0C6D8) with a 4
px
thick outline (#2D2020) which we will group (Control-G) and then position below the section that we’ve just
finished working on in the previous step.

creating and positioning the center section for the narrower chisels metal body

Step 12

Add the chisel’s
cutting edge using a 6 x 8 px rectangle
(#9DA3B2) with a 4 px thick outline
(#2D2020) which we will group (Control-G)
and then position below the previously created section. Since we’re done
working on the current object, you can select and group (Control-G) all its composing sections as well.

finishing off the narrower chisel

6. How to Create
the Wider Chisel

Once you’ve
finished working on the narrower chisel, you can move a few pixels towards the
right and start working on the second one.

Step 1

Create the tool’s
handle using the same 12 x 30 px rectangle
(#E8B15B) with a 4 px thick outline
(#2D2020) and 2 px thick wooden
texture lines, which we will group (Control-G)
and then position on the right side of the previous chisel, at a distance of 16 px from it.

creating and positioning the main shapes for the wider chisels handle

Step 2

Create the metal
body’s upper section using the same process, only this time reposition
the main shape’s bottom anchor points towards the inside by a distance of just 2 px. Once you’re done, group (Control-G) and position the shapes
below the handle.

creating and positioning the upper section for the wider chisels metal body

Step 3

Start working on the
chisel’s center metal section by creating an 8 x 16 px rectangle, which we will color using #C0C6D8 and then
center align to the previous section, positioning it so that it overlaps the surface by 4 px.

creating and positioning the main shape for the center section of the wider chisels metal body

Step 4

Create a larger 20 x 48 px rectangle (#C0C6D8) which we will
position below the smaller one, making sure to center align the two.

creating and positioning the larger rectangle for the center section of the wider chisels metal body

Step 5

Select and then unite
the two rectangles into a single larger shape using Pathfinder’s Unite Shape
Mode
.

uniting the two rectangles of the wider chisels metal body into a single larger shape

Step 6

Adjust the resulting
shape by setting the Radius of its
top corners to 4 px from within the Live Corners input value box.

adjusting the top two corners of the wider chisels metal body

Step 7

Select the two anchor points created during the unification process of the two rectangles, and adjust those as well by setting their Radius to 4 px.

adjusting the center corners to the wider chisels metal body

Step 8

Give the resulting
shape a 4 px thick outline using the
Stroke method, making sure to set
its color to #2D2020.

adding the outline to the wider chisels metal body

Step 9

Connect the chisel’s
lower metal section to its upper one, using a 2 x 2 px circle (#2D2020) which we will position towards the
rounded section of its larger shape. Once you’re done, select and group all
three shapes together using the Control-G
keyboard shortcut.

connecting the wider chisels metal sections

Step 10

Add the blade section
using a 20 x 10 px rectangle, which
we will color using #9DA3B2 and then center align to the metal body’s bottom
edge.

creating and positioning the main shape for the bottom section of the wider chisels metal body

Step 11

Adjust the shape that
we’ve just created by adding a pair of anchor points at a distance of 2 px from its bottom edge, and then
individually selecting and pushing its top ones to the inside by a distance of 6 px using the Move tool (right click >
Transform > Move > Horizontal > + / – 6 px
depending on which side
you start with).

adjusting the bottom section of the wider chisels metal body

Step 12

Give the resulting
shape a 4 px thick outline using the
Stroke method, making sure to set
its color to #2D2020.

adding the outline to the bottom section of the wider chisels metal body

Step 13

Finish off the current
section, and with it the tool itself, by creating a 20 px wide 2 px thick Stroke line (#2D2020) which we will
center align to the chisel’s blade, selecting and grouping (Control-G) all three shapes together
afterwards. Once you’re done, select and group (Control-G) all of the chisel’s composing sections as well.

finishing off the wider chisel

7. How to Create
the Hammer

With both
chisels finished, move a few pixels towards the right and then start working on
the wooden hammer.

Step 1

Create the upper section
sticking out of the hammer’s head using an 8 x 6 px rectangle (#CC8550) with a 4 px thick outline (#2D2020), which we will group (Control-G) and then position on the
right side of the wider chisel, at a distance of 30 px from it.

creating and positioning the main shapes for the upper section of the hammers head

Step 2

Add the hammer’s head
using a 36 x 28 px rounded rectangle
(#E59A5C) with a 4 px Corner Radius
and a 4 px thick Stroke (#2D2020), on top of which we
will add the wooden texture using 2 px thick
Stroke lines (#2D2020). Group (Control-G) all the shapes together, and
then position them below the previously created section.

creating and positioning the main shapes for the hammers head

Step 3

Create the handle using
an 8 x 48 px rectangle (#CC8550)
with a 4 px thick outline (#2D2020),
on top of which we will draw the wooden texture, grouping (Control-G) and then positioning the shapes below the hammer’s head.

creating and positioning the main shapes for the hammers handle

Step 4

Add the hammer’s grip using a 16 x 34 px rounded rectangle (#E59A5C)
with a 4 px Corner Radius and a 4 px thick Stroke (#2D2020), which we will group (Control-G) and then center align to the bottom of its handle.

creating and positioning the main shapes for the hammers grip

Step 5

Create the horizontal
detail lines using six 16 px wide 2 px thick Strokes (#2D2020), which we will vertically stack at a distance of 4 px from one another using the Align panel’s Vertical Distribute Space option. Group (Control-G) the lines and then center align them to the grip,
positioning them at a distance of 2 px from
its outline’s top edge.

adding the horizontal detail lines to the hammers grip

Step 6

Finish off the grip, and
with it the hammer itself, by adding a 4
x 4 px
circle (#2D2020) to the center of the surface delimited by the horizontal stroke
lines and the thicker outline. Once you’re done, group (Control-G) all of the current section’s shapes together, doing the
same for the entire tool afterwards.

finishing off the hammer

8. How to Create
the Blades

As you’ve
probably noticed, the hammer has two little blades positioned around it, which
we will quickly add in the following moments.

Step 1

Create the blade’s body
using a 6 x 22 px rectangle (#C0C6D8)
with a 4 px thick Stroke (#2D2020) which we will group (Control-G) and then position on the
left side of the hammer’s handle, at a distance of 12 px from it.

creating and positioning the main shapes for the left blades body

Step 2

Create another smaller 3 x 10 px rectangle (#2D2020) which we
will center align to the left edge of the blade’s body, selecting and grouping (Control-G) them together afterwards.

adding the detail rectangle to the left blades body

Step 3

Create the second blade
using a copy (Control-C > Control-F)
of the left one, which we will position on the opposite side of the hammer’s
handle, maintaining the same 12 px distance.

creating and positioning the main shapes for the right blade

9. How to Create the Level

Since we’re pretty much done working on
the carving tools, we can lock their layer and move on up to the next one (that
would be the third one), where we will start working on the measuring ones, the
first one being the level.

Step 1

Create the tool’s
main body using a 20 x 104 px rectangle,
which we will color using #E8B15B and then center align to the hammer,
positioning it on its right side at a distance of 16 px.

creating and positioning the main shape for the levels body

Step 2

Adjust the shape by
creating an 8 x 24 px rectangle
(highlighted with red) which we will center align to its right edge and then
remove using Pathfinder’s Minus Front Shape Mode in order to
create the little cutout.

cutting out the smaller rectangle from the levels body

Step 3

Create two 10 x 10 px circles (highlighted with
red) vertically stacked 52 px from
one another, which we will group (Control-G) and then center align to the level’s body, removing them afterwards using the Minus Front Shape Mode.

cutting out the smaller circles from the levels main body

Step 4

Give the resulting
shape a 4 px thick outline (#2D2020)
using the Stroke method, selecting
and grouping the two together afterwards using the Control-G keyboard shortcut.

adding the outline to the levels main body

Step 5

Create the level’s
top section using a 20 x 6 px rectangle
(#C0C6D8) with a 4 px thick outline
(#2D2020), which we will group (Control-G)
and then position above its larger body.

creating and positioning the main shapes for the levels upper section

Step 6

Add the little
vertical detail lines using two 6 px tall
4 px thick Strokes (#2D2020) which we will position 10 px from one another, grouping (Control-G) and then center aligning them to the level’s upper
section. Once you have them in place, select and group (Control-G) them and the larger rectangles together as well.

adding the vertical detail lines to the levels upper section

Step 7

Create the level’s
bottom section using a copy (Control-C
> Control-F
) of its top one, which we will position on the opposite
side of its larger body.

creating and positioning the main shapes for the levels bottom section

Step 8

Start working on its
center balance tube by creating two 6 x
7 px
rectangles (#C0C6D8) with a 4
px
thick outline (#2D2020), which we will position inside the rectangular cutout
created a few steps ago.

creating and positioning the main shapes for the levels center balance tube

Step 9

Unite the two
sections that we’ve just created using a 10
px
tall 4 px thick Stroke line (#2D2020), selecting and
grouping all of them together afterwards using the Control-G keyboard shortcut.

adding the vertical detail line to the levels center balance tube

Step 10

Finish off the level by adding a 10 px wide 4 px thick Stroke line (#2D2020) to the center of each of its circular
cutouts, selecting and grouping all its composing sections together afterwards
using the Control-G keyboard
shortcut.

finishing off the level

10. How to Create the Ruler

The second object on our measuring tools
list is the ruler, which is without a shadow of doubt one of the most useful
tools that any craftsman can ask for.

Step 1

Start by creating the
tool’s main body using a 20 x 20 px rounded
rectangle (#DB6A42) with a 4 px Corner
Radius
, which we will position on the right side of the level, at a
distance of 12 px from its right
edge and 12 px from its bottom one.

creating and positioning the main shape for the rulers body

Step 2

Adjust the shape of
the ruler’s body by setting the Radius
of its top-right corner to 8 px from
within the Transform panel’s Rectangle Properties.

adjusting the shape of the rulers main body

Step 3

Give the resulting
shape a 4 px thick outline (#2D2020), selecting and
grouping the two together afterwards using the Control-G keyboard shortcut.

adding the outline to the rulers main body

Step 4

Create the ruler’s
center section using an 8 x 8 px circle
(#E8B15B) with a 4 px thick outline
(#2D2020), which we will group (Control-G)
and then center align to its larger body.

creating and positioning the main shapes for the rulers center section

Step 5

Add in the little screws
using two 2 x 2 px circles (#2D2020), which we will
position onto the top-left and bottom-right corner of the ruler’s body. Once you
have them in place, select and group all of the shapes together using the Control-G keyboard shortcut.

adding the two screws to the rulers main body

Step 6

Add the ruler’s
tongue using a 6 x 87 px rectangle
with a 2 px thick Stroke (#2D2020), which we will
position on top of its main body, at a distance of 6 px from its outline’s left edge.

creating and positioning the main shapes for the rulers tongue

Step 7

Adjust the shape that
we’ve just created by selecting its bottom-right anchor point with the help of
the Direct Selection Tool (A), and
then removing it by pressing Delete
in order to open up its path.

adjusting the shape of the rulers tongue

Step 8

Finish off the ruler by adding its bottom
anchor, which we will create using an 8 x
12 px
rounded rectangle with a 2 px
Corner Radius
and a 2 px thick Stroke (#2D2020), which we will position over the larger body’s
bottom-right corner.

Once you’re done, select
and group all of the tool’s composing sections using the Control-G keyboard shortcut.

finishing off the ruler

11. How to Create the Caliper

The next tool off our list is the caliper,
so grab another cup of coffee and let’s jump into it.

Step 1

Start working on the
caliper’s head by creating a 36 x 12 px
rectangle (#C0C6D8) which we will position on the right side of the
ruler, at a distance of 6 px from
its tongue and 20 px from the top
edge of the background’s outline.

creating and positioning the main shape for the calipers head

Step 2

Create another
smaller 26 x 6 px rectangle (#C0C6D8)
and position it towards the bottom of the larger one, so that its top section
overlaps 2 px from its height, and
its right one sticks out just 8 px from
its surface.

creating and positioning the main shape for the calipers top inner jaw

Step 3

Create the tool’s
main body using a 12 x 90 px rectangle
(#C0C6D8) which we will position underneath the smaller rectangle, aligning it
to its left edge.

creating and positioning the main shape for the calipers body

Step 4

Select all three
rectangles, and then unite them into a single larger shape using Pathfinder’s Unite Shape Mode. Then, take a couple of moments and remove the
extra anchor point created during the process (highlighted in the reference
image) by clicking on it using the Delete
Anchor Point Tool (-)
.

uniting the calipers three rectangles into a single larger shape

Step 5

Continue adjusting
the shape by selecting its outer jaw’s top-right anchor point using the Direct Selection Tool (A), and then pushing
it to the bottom by a distance of 6 px
using the Move Tool (right click > Transform > Move >
Vertical > 6 px
).

adjusting the shape of the calipers outer jaw

Step 6

Give the resulting shape
a 4 px thick outline using the Stroke method, making sure to set its
color to #2D2020.

adding the outline to the calipers main body

Step 7

Take a couple of
moments and create the tool’s main scale using a couple of 6 px wide and 4 px wide,
4 px thick Stroke lines (#2D2020), which we will vertically stack at a
distance of 4 px from one another,
grouping (Control-G) and then
positioning them onto the larger body’s left side.

adding the measuring scale to the calipers main body

Step 8

Add an 8 px tall 2 px thick Stroke line
(#2D2020) to the edge of the outer jaw, leaving a 2 px gap between it and the thicker outline.

adding the vertical detail line onto the calipers top outer jaw

Step 9

Create a 4 x 4 px circle (#2D2020) and position it
onto the lower bottom of the caliper’s body, selecting and grouping all its
composing shapes together afterwards using the Control-G keyboard shortcut.

adding the little circle to the bottom of the calipers body

Step 10

Start working on the
bottom outer jaw, by creating a 22 x 12
px
rectangle (#9DA3B2) which we will position at a distance of 14 px from the top one’s outline.

creating and positioning the main shape for the upper section of the calipers bottom outer jaw

Step 11

Create the lower section
of the jaw using a 10 x 14 px rectangle
(#9DA3B2) which we will
position below the wider one, selecting and then uniting the two into a single
larger shape using Pathfinder’s Unite Shape Mode.

creating and positioning the bottom section of the calipers bottom outer jaw

Step 12

Adjust the resulting
shape by selecting its bottom-left anchor point and pushing it to the top by a
distance of 6 px using the Move tool (right click > Transform > Move > Vertical > -6 px).

adjusting the shape of the calipers bottom outer jaw

Step 13

Give the jaw a 4 px thick outline using the Stroke method, making sure to set its
color to #2D2020.

adding the outline to the calipers bottom outer jaw

Step 14

Take a couple of moments and add in the measuring scale and the nose detail line using a couple of 2 px thick Stroke lines (#2D2020). Once you’re done, select and group (Control-G) all of the jaw’s composing
shapes together.

adding details to the calipers bottom outer jaw

Step 15

Start working on the
bottom inner jaw by creating a 14 x 6
px
rectangle (#9DA3B2) followed by a smaller 6 x 26 px one (#9DA3B2) underneath, which we will unite, giving the
resulting shape a 4 px thick outline
(#2D2020). Once you’re done, position the two shapes onto the right side of the
caliper, at a distance of 2 px from
the top jaw.

creating and positioning the main shapes for the calipers bottom inner jaw

Step 16

Create the secondary
measurement scale using four 3 px wide
2 px thick Stroke lines (#2D2020) vertically stacked 4 px from one another, which we will group (Control-G) and then position onto the right side of the jaw’s
larger body.

adding the secondary measurement scale to the calipers bottom inner jaw

Step 17

Add the clamping block
using a 6 px wide 2 px thick Stroke line (#2D2020) on top of which we will add a 4 x 4 px square (#2D2020), grouping (Control-G) and then positioning the two
onto the jaw’s bottom section. Once you’re done, select and group (Control-G) all of the current section’s
composing shapes together as well.

adding the clamping block to the calipers bottom inner jaw

Step 18

Finish off the caliper by creating its stem using a 6 x 10 px rectangle
(#9DA3B2) with a 4 px thick outline
(#2D2020), which we will group (Control-G)
and then position below its larger body. Then, before you move on, select and
group (Control-G) all of the tool’s
composing sections together as well.

finishing off the caliper

12. How to
Create the Pencil

Since no
measuring process is complete without precise notes, the next tool that we’re
going to work on is the simple yet powerful pencil.

Step 1

Create the pencil’s main
body using a 6 x 34 px rectangle (#E8B15B)
with a 4 px thick outline (#2D2020), which we will group (Control-G) and
then position on the lower right side of the caliper.

creating and positioning the main shapes for the pencils body

Step 2

Create two 6 px wide 2 px thick Stroke lines
(#2D2020), and position each one at a distance of 2 px from the pencil’s outline, making sure to select and group (Control-G) all the shapes together
afterwards.

adding the little detail lines to the pencils body

Step 3

Create the tip using a 6 x 10 px rectangle (#C0C6D8) which we
will adjust by adding a pair of side anchor points at a distance of 4 px from its top edge, and another one
to its center using the Add Anchor Point
Tool (+)
. Remove the top side anchor points using the Delete Anchor Point Tool (-),
and then position the adjusted shape on top of the pencil’s body.

creating and positioning the main shape for the pencils tip

Step 4

Give the resulting shape
a 4 px thick outline (#2D2020) with
a Round Join, selecting and grouping
(Control-G) the two shapes together,
doing the same for the entire pencil afterwards.

finishing off the pencil

13. How to Create the Manual Drill

We are now down to the last group of tools, so
assuming you’ve already locked the previous layer, move on up to the next one (that
would be the fourth one) and let’s start working on the drill.

Step 1

Create the drill’s
handle using a 12 x 26 px rectangle
(#E8B15B) with a 4 px thick outline
(#2D2020), which we will group (Control-G)
and then position onto the right side of the pencil, at a distance of 16 px.

creating and positioning the main shapes for the drills handle

Step 2

Give the handle some
details by adding a set of five 12 px wide
4 px thick Stroke lines (#2D2020) vertically stacked at a distance of 4 px from one another, which we will
group (Control-G) and then center
align to the larger rectangles. Once you’re done, select and group all the
shapes together using the Control-G
keyboard shortcut.

adding the horizontal detail lines to the drills handle

Step 3

Create a 6 x 8 px rectangle (#9DA3B2) with a 4 px thick outline (#2D2020), which we
will group (Control-G) and then
position above the handle, center aligning the two.

creating and positioning the main shapes for the section above the drills handle

Step 4

Add the drive wheel
using a 20 x 20 px circle (#C0C6D8)
with a 4 px thick outline (#2D2020), on top of
which we will add a smaller 8 x 8 px circle
(#2D2020). Group (Control-G) all
three shapes together and then center align them to the previous shapes, so
that their outlines overlap.

creating and positioning the main shapes for the drills circular section

Step 5

Create the turning arm
using a 22 x 8 px rectangle with a 4 px thick Stroke (#2D2020), which we will adjust by selecting and then
removing its bottom-left anchor point, positioning the resulting shape onto the
right side of the drive wheel.

adding the turning handle to the drills drive wheel

Step 6

Give the arm a handle,
using an 8 x 14 px rectangle (#E8B15B)
with a 4 px thick outline (#2D2020),
on top of which we will add a set of two 8
px
wide 2 px thick Stroke lines (#2D2020) vertically
stacked 4 px from one another.
Group (Control-G) the lines, doing
the same for all of the handle’s shapes, and then position them onto the
bottom-right end of the arm.

adding the handle to the drills turning arm

Step 7

Create the drill’s neck
using a 6 x 28 px rectangle (#9DA3B2)
with a 4 px thick outline (#2D2020),
which we will group (Control-G) and
then position above the turning wheel.

creating and positioning the main shapes for the drills neck

Step 8

Start working on the
tool’s jaw by creating a 10 x 12 px rectangle
(#C0C6D8), which we will adjust by adding a set of anchor points at a distance
of 4 px from its top edge,
individually selecting and pushing its top ones to the inside by a distance of 2 px using the Move tool (right click >
Transform > Move > Vertical > + / – 4 px
depending on which side
you start with). Give the resulting shape a 4 px thick outline (#2D2020), followed by a 10 px wide 2 px thick Stroke line (#2D2020), grouping (Control-G) and then positioning them
onto the upper section of the neck.

creating and positioning the main shapes for the drills jaw

Step 9

Finish off the drill
by creating and positioning a 26 px tall
4 px thick Stroke line (#2D2020) on top of its jaw. Once you’re done, select
and group all its composing sections together using the Control-G keyboard shortcut.

finishing off the drill

14. How to
Create the Electric Saw

We are now down
to our last tool, so move a few pixels to the right and let’s
finish this!

Step 1

Start working on the
saw’s main body by creating a 28 x 44
px
rectangle, which we will color using #DB6A42 and then position on the
right side of the drill, at a distance of 24
px
from its jaw and 28 px from
the background outline’s top edge.

creating and positioning the main shape for the upper section of the electric saws body

Step 2

Create a smaller 18 x 28 px rectangle (#DB6A42), which we will
position below the larger one, making sure to align it to its right side. Once
you have it in place, unite the shapes into a single larger one using Pathfinder’s Unite Shape Mode.

creating and positioning the smaller rectangle for the electric saws main body

Step 3

Adjust the new shape by
selecting and then setting the Radius
of its top corners and the one created during the unification process to 4 px using the Live Corners input value field. Give the resulting shape a 4 px thick outline (#2D2020), and then
group (Control-G) the two
together.

adding the outline to the electric saws main body

Step 4

Create a 28 px wide 4 px thick Stroke line (#2D2020), which we will
position at a distance of 2 px from the upper section of the larger body’s
outline.

adding the horizontal detail line to the upper section of the electric saws main body

Step 5

Add the screws using
two 2 x 2 px circles (#2D2020),
which we will group (Control-G) and
then position above the detail line
from the previous step, leaving an all-around 2 px gap around them.

adding the screws to the upper section of the electric saws main body

Step 6

Start working on the
tool’s side section, by creating an 18 x
22 px
rectangle with a 4 px thick
outline (#2D2020) which we will align to the larger body’s left edge,
positioning it at a distance of 18 px from
its horizontal detail line.

creating and positioning the main shape for the electric saws side section

Step 7

Adjust the shape that
we’ve just created, by setting the Radius
of its right corners to 4 px and
then adding a new anchor point to its bottom edge (where the two outlines
overlap), removing its bottom-right one.

adjusting the shape of the electric saws side section

Step 8

Add another set of
screws using two 2 x 2 px circles (#2D2020),
which we will group (Control-G) and
then position next to the side section’s upper edge, maintaining the same 2 px gap around them.

adding the screws to the electric saws side section

Step 9

Create a larger 4 x 4 px circle (#2D2020) and position it
in the bottom-left corner of the saw’s side section.

adding the larger circle to the electric saws side section

Step 10

Add the ventilation
insertions using three 8 px tall 2 px thick Stroke lines (#2D2020) positioned 4 px from one another, which we will group (Control-G) and then position onto the upper edge of the saw’s side section.
Once you’re done, select and group (Control-G)
all of the current section’s composing shapes together.

adding the ventilation insertions to the electric saws side section

Step 11

Create a 6 px tall 4 px thick Stroke line
(#2D2020), and position it onto the inner section of the electric saw’s left
side. Then, add another 6 px wide 4 px thick one (#2D2020) onto its
body’s right side.

adding the little detail lines to the electric saws outline

Step 12

Add the circular button
using an 8 x 8 px circle (#9DA3B2)
with a 2 px thick outline (#2D2020),
on top of which we will add a smaller 4
x 4 px
circle (#2D2020). Group (Control-G)
all three shapes together, and then position them onto the lower section of the
saw’s body.

adding the circular button to the electric saws main body

Step 13

Create another screw
using a 2 x 2 px circle (#2D2020),
which we will position below the circular button, at a distance of 2 px from the saw’s bottom left
corner.

adding the little screw to the electric saws circular button

Step 14

Create the two side
buttons using a 4 x 8 px rectangle
(#2D2020), followed by a 4 x 4 px square
(#2D2020), which we will vertically stack at a distance of 2 px from one another, grouping (Control-G) and then positioning them onto the larger outline’s right edge.

adding the side buttons to the electric saws main body

Step 15

Create the front guard
using a 10 x 5 px rectangle with a 2 px thick Stroke (#2D2020), on top of which we will add a smaller 4 x 3 px one (#2D2020), grouping (Control-G) and then positioning them
onto the upper edge of the saw’s outline. Once you’re done, select and group
all of the current shapes together using the Control-G keyboard shortcut.

creating and positioning the main shapes for the electric saws front guard

Step 16

Start working on the
handle by creating its horizontal section using a 22 x 10 px rectangle, which we will color using #CC5C3A and then
position onto the saw’s right side, at a distance of 14 px from its outline’s top edge.

creating and positioning the main shape for the horizontal section of the electric saws handle

Step 17

Create the handle’s
vertical section using a 10 x 20 px rectangle
(#CC5C3A), which we will position below the previous shape, aligning it to its
right edge. Unite the two shapes using Pathfinder’s
Unite Shape Mode, and then adjust
the resulting shape by setting the Radius
of its outer corner to 14 px and its inner one to 4 px.

adjusting the shape of the electric saws handle

Step 18

Give the resulting shape
a 4 px thick outline (#2D2020),
followed by two 2 x 2 px circles (#2D2020)
and a 10 px wide 2 px thick Stroke line (#2D2020) positioned towards the bottom. Once
you’re done, select and group all the shapes together using the Control-G keyboard shortcut.

adding details to the upper section of the electric saws handle

Step 19

Create the handle’s
bottom section using a 6 x 26 px rectangle
with a 4 px thick outline (#2D2020),
on top of which we will add a stack of five 6 px wide 2 px thick Stroke lines (#2D2020) positioned 4 px from one another. Once you have
all the shapes, group (Control-G)
them together and then position them below the previously created section.

creating and positioning the main shapes for the bottom section of the electric saws handle

Step 20

Create the rectangular
button using a 6 x 12 px rectangle
(#E8B15B) with a 4 px thick outline
(#2D2020), on top of which we will add a smaller 3 x 4 px one (#E8B15B), grouping (Control-G)
and then positioning them onto the left side of the previous section. Once
you’re done, select and group (Control-G)
all of the handle’s composing sections as well.

adding the rectangular button to the electric saws handle

Step 21

Create the little
section connecting the saw’s upper body to its rear end, using a 10 x 12 px rectangle (#9DA3B2) with a 4 px thick outline (#2D2020), which we will
position below its lower section.

adding the little section connecting the electric saws upper body to its rear end

Step 22

Add a 4 x 4 px circle (#2D2020) to each side of
the shapes that we’ve just created, followed by a 2 x 4 px rectangle (#2D2020) positioned over its top edge. Once
you’re done, select and group all of the current section’s shapes together
using the Control-G keyboard
shortcut.

adding details to the electric saws connecting section

Step 23

Start working on the
tool’s bottom section by creating an 18
x 20 px
rectangle (#DB6A42), which we will adjust by setting the Radius of its bottom corners to 9 px. Give the resulting shape a 4 px thick outline (#2D2020), followed by two
2 x 2 px circles (#2D2020) positioned towards its upper edge. Once you’re done, select and group (Control-G) all of them together,
positioning them below the previous section.

adding details to the bottom section of the electric saws body

Step 24

Add the cable guard
using a 22 x 14 px rounded rectangle
with a 2 px thick Stroke (#2D2020) and a 4 px Corner Radius, which we will
adjust by setting its bottom-left one to 10
px
. Position the resulting shape below the previous section, making sure
to send it to the back afterwards (right
click
> Arrange > Send to Back).

adding the cable guard to the bottom section of the electric saws body

Step 25

Create the little
section connecting the saw’s body to its shoe, using an 8 x 20 px rectangle (#9DA3B2) with a 4 px thick outline (#2D2020), which we will group (Control-G) and then position at a
distance of 16 px from the larger
body’s upper-left side.

creating and positioning the main shapes for the little section connecting the electric saws body to its shoe

Step 26

Add two 4 x 4 px squares (#2D2020) onto the larger
rectangle’s left side, and a 4 x 4 px circle
(#2D2020) onto its left one, selecting and grouping (Control-G) all of the current section’s composing shapes together
afterwards.

adding details to the little section connecting the electric saws body to its shoe

Step 27

Create the blade
using a 22 x 4 px rectangle (#2D2020) which we will
adjust by selecting its bottom-left anchor point and pushing it to the inside
by a distance of 4 px (right click > Transform > Move >
Horizontal > 4 px
). Position the resulting shape above the previously
created section, at a distance of 4 px,
adding the teeth using two 4 x 4 px squares
(#2D2020). Once you’re done, don’t forget to select and group (Control-G) all its composing shapes
together.

creating and positioning the main shapes for the electric saws blade

Step 28

Finish off the tool, and with it the illustration itself, by creating the shoe using a 6 x 60 px rectangle (#C0C6D8) with a 4 px thick outline (#2D2020), which we will
position over the blade, aligning it to the top edge of the drill. Once you’re done,
select and group all of the saw’s composing shapes together using the Control-G keyboard shortcut.

finishing off the electric saw

It’s
a Wrap!

This might have been
one of longest tutorials that I’ve ever written, but I really believe the end
result is all worth it. That being said, I hope you’ve had the patience to
follow it through and most importantly learned some new tricks along the way.

finished project preview