How to Create an Abstract Portrait With Rocks and Lava in Adobe Photoshop

Post pobrano z: How to Create an Abstract Portrait With Rocks and Lava in Adobe Photoshop

Final product image
What You’ll Be Creating

In this tutorial I’ll show you how to use Adobe Photoshop to create an abstract piece featuring a broken woman portrait. 

First, we’ll build the base background using several landscape and abstract texture images. After that, we’ll retouch the model, add a mountain to the model’s head, and import the abstract texture and crack effect. Later, we’ll add rocks with lava effects and draw some lines. We’ll work with an abstract texture again, using the Dodge and Burn Tool and several adjustment layers to complete the final effect.

Tutorial Assets

The following assets were used during the production of this tutorial:

1. How to Build the Base Background

Step 1

Create a new 3000 x 1790 px document with the given settings:

new file

Step 2

Open the landscape 1 image. Drag this image into the white canvas using the Move Tool (V).

add landscape 1

Click the
second icon at the bottom of the Layers panel to add a mask to this
layer. Select a soft round brush with black color (soft black brush) to
remove the hard edges and blend the landscape to make it fade out into
the white background.

landscape 1 masking

Step 3

Go to Layer > New Adjustment Layer > Hue/Saturation and set it as Clipping Mask. Bring the Saturation value down to -100.

landscape 1 hue saturation

Step 4

Place the
landscape 2 image onto the existing canvas and add a mask to this layer.
Use a soft black brush to remove the bottom of this landscape and leave
the mountains visible softly and subtly in the middle of the canvas.

add landscape 2
landscape 2 masking

Step 5

Make a Hue/Saturation adjustment layer (set as Clipping Mask) to desaturate the landscape 2.

landscape 2 hue saturation

Step 6

Open the
abstract texture pack. Browse the folder of the colorful power backgrounds
and select the first group. Take the image you like and place it onto
the existing canvas.

add texture 1

Use a layer mask to erase most of this texture image, leaving some details visible subtly on top of both sides.

texture 1 masking

Step 7

Add a Gradient Map adjustment layer and pick the default colors (black and white) to desaturate the texture.

texture 1 gradient map

Step 8

Create a Curves adjustment layer and increase the lightness to make the effect more subtle.

texture 1 curves

Step 9

Open the
abstract texture pack again. Browse the grunge folder and select one
image from the fourth group to add to the main canvas. Use a layer mask
to erase the bottom and make the effect visible mostly on the upper section.

add texture 2
texture 2 masking

Step 10

Create a Hue/Saturation adjustment layer and reduce the Saturation value to the minimum.

texture 2 hue saturation

Step 11

Use an Invert adjustment layer to make the effect more subtle.

texture 2 invert

2. How to Retouch the Model

Step 1

Open the model image. Cut out the model on the left and place her in the middle of the main canvas.

add model

Step 2

Add a mask
to the model layer and select a brush from the watercolor brush set.
I’ve used the one numbered 2494 and pressed F5 to change the settings of
this brush.

watercolor brush settings

Use this brush to trim the hair and some details on her shoulders.

model masking

Step 3

Make a Gradient Map adjustment layer with black and white to desaturate the model.

model gradient map

Step 4

Create a
Curves adjustment layer to bring more light to the model, especially the
side of the model towards the background. Paint on the shadow and face
of the model so they won’t be affected or will be less affected by this adjustment
layer.

model curves 1

Step 5

Make a new layer and use a soft brush with Opacity and Flow about 50% to reduce the shadow on the model’s shoulder.

remove neck shadow

Step 6

Create a new layer, and use a soft brush with the color #808080 to decrease the light on the model’s lips and teeth.

decrease lips highlight

Step 7

Add a new layer, change the mode to Overlay 100%, and fill with 50% gray.

model DB new layer

Activate
the Dodge and Burn Tool (O) to refine the light and shadow on the model.
You can see how I did it with Normal mode and the result with Overlay
mode.

model DB results

3. How to Add the Mountain

Step 1

Open the
mountain image. Select the big mountain on the right to add to the
model’s head. Use the Free Transform Tool (Control-T) with Warp mode
to distort the mountain to fit the size of the head.

select mountain
add mountain

Step 2

Add a mask to this layer and use a hard black brush to cut the contour of the mountain to fit the head completely.

mountain masking

Step 3

Create a Hue/Saturation adjustment layer to desaturate this mountain.

mountain hue saturation

Step 4

Make a Curves adjustment layer to increase the contrast of the mountain.

mountain curves 1

Step 5

Use another
Curves adjustment layer to brighten the mountain. On this layer mask,
use a soft black brush with a lowered opacity (about 20-50%) to reduce
the light to keep the mountain’s contrast but still show some texture.

mountain curves 2
mountain curves 2 masking

4. How to Import the Abstract Textures

Step 1

Open the
abstract texture pack again. Browse the grunge folder and select one
from the fifth group to add to the lower part of the canvas. Use a layer mask
with a watercolor brush to remove the top and leave some jagged,
crumbly effects on the model’s body and both bottom corners of the canvas.
Lower the brush’s opacity if needed to get a better, more natural
effect.

add texture 2
texture 2 masking

Step 2

Create a Hue/Saturation adjustment layer to desaturate the effect.

texture 2 hue saturation

Step 3

Make a
Curves adjustment layer to strengthen the effect. On the layer mask,
use a watercolor brush to reduce the dark effect in the bottom right corner.

texture 2 masking

Step 4

Duplicate
this texture image and drag it above the top of the layers. Move it up
and use a layer mask with a watercolor brush to remove most of the
image, leaving some subtle abstract effects visible around the model’s head
and the bottom of the mountain to give it some details and texture.

texture 2 duplication
texture 2 duplication masking

Step 5

Add a Hue/Saturation adjustment layer to turn the color of the effect to black and white.

texture 2 copy hue saturation

Step 6

Use a Curves adjustment layer to make the effect on the mountain more visible and on the background less visible.

texture 2 copy curves

5. How to Make the Crack Effect

Step 1

Move the crack image into the main document and change this layer mode to Multiply 100%.

add crack texture

Add a mask to this layer and use a watercolor brush to remove the areas outside the model.

crack masking

Step 2

Use the
Lasso Tool (L)
to select a part of the crack image and place it onto the
model’s face. Activate Control-T to make it much smaller, and then use a
layer mask to erase the parts outside the face.

add crack texture more

Step 3

Select the
crack layers and hit Control-G to create a group for them. Change this
group’s mode to Multiply 100% and add a Curves adjustment layer within
this group. Decrease the lightness to increase the broken effect’s visibility.
On the layer mask, use a soft black brush to reduce the effect on the
areas which are too dark after this step.

crack effect curves 1
crack effect curves 1 masking

Step 4

Use another
Curves adjustment layer to brighten the effect, especially the contour
around the face and body. Paint on the shadow areas so they won’t be
affected by this adjustment layer.

crack effect curves 2

6. How to Add the Rocks and Lava Effect

Step 1

Open the
rock images pack. Select the meteor_11 folder and take one rock from
this. Place it above the mountain’s area and use Control-T to rotate it
as shown below.

add rock

Use a layer mask to blend this rock with the existing surface.

rock masking

Step 2

Add more lava effect to the head and model’s body using different rocks.

add more rock

Step 3

For the lava effects on the model’s cheek and shoulder, use a Curves adjustment layer to brighten them as they’re too dark now.

lava effect on body curves 1 brightening
lave effect on cheek curves 1 brightening

Step 4

Add one
rock from the meteor_11 folder to our working document, and then go
to Filter > Liquify. Select the Twirl Clockwise Tool (C) to tweak the
rock so it looks different from the original form. Don’t overdo it as
it would look too strange and unnatural.

rock liquifying

Use Control-T to scale it down and place it below the mountain area.

add rock after liquifying

Step 5

Use the same method to tweak different rocks into different forms and add them around the ear area and above the forehead.

add more rock to the head

Use a layer
mask to blend the upper part of the rocks with the forehead and break their tops to get the form of a headpiece (the rocks above the forehead include two
rock parts; the smaller one is upper and the bigger is lower).

rock decoration masking

Step 6

Make a
Curves adjustment layer to bring more light for the rocks on the
forehead. On their layer mask, paint on the shadow area so they won’t be
brightened by this adjustment layer.

rock decoration curves 1
rock decoration curves 2

Step 7

Use
the Liquify Tool to make some small twisted parts to decorate the eyes
and forehead. Use a Curves adjustment layer if you feel any
details are too dark or want to increase their visibility.

decorate eyes face

Step 8

Turn one
rock into a similar result below and place it onto one of the model’s
shoulders. Duplicate this layer and flip it horizontally and move it to the other shoulder.

add rock to shoulders

Add another
rock to one of the shoulders to make the two sides appear different. On
each of these three layers, use a layer mask to blend them with the
shoulders.

add more rock to left shoulder
shoulders rock masking

Step 9

Create a
Curves
adjustment layer for each of these indicated layers to match
their lightness with the background. Paint on the back side of the rocks
if you feel this part is too bright.

shoulders rocks curves

Step 10

Use the
same method to add more rocks on the background, and use Control-T with Warp mode to turn them into different sizes and forms. Place them
vertically on both sides of the model.

add more rocks to background

Step 11

Group all
the rock layers and use a Curves adjustment layer to brighten them a
bit. The selected areas show where to paint on the layer mask.

all rocks curves

7. How to Draw the Lines

Step 1

Create a
new layer on top of the layer and activate the Line Tool (U). Draw five
lines with black color and 1 px stroke along the rocks on the background. Hold the Shift key to make them go straight.

draw lines

Step 2

Use a layer mask to remove some line parts on the rocks.

lines masking

8. How to Do the Final Adjustments

Step 1

Add the
texture used in section 4 to the top of the layers and use a layer mask
to erase most of this texture image, leaving the grunge effect covering
only the lower part of the model’s body, especially the rocks on the
shoulders, to make them integrated better with the background.

texture 2 copy 2
texture 2 copy 2 masking

Step 2

Create a Hue/Saturation adjustment layer to desaturate the texture’s effect.

texture 2 copy 2 hue saturation

Step 3

Make a Curves adjustment layer to match the effect’s lightness with the rest of the body and background.

texture 2 copy 2 curves

Step 4

I want to desaturate and reduce some lava details to make them appear
more subtle. Use the Lasso Tool to select one area on the neck (or any
areas you want) and go to Layer > New Adjustment Layer >
Hue/Saturation
. Decrease the Reds and Yellows values.

whole scene hue saturation with reds
whole scene hue saturation with yellows

On this layer mask, use a lowered soft black brush to recover some yellow details.

whole scene hue saturation masking

Step 5

Create a
new layer, change the mode to Overlay 100%, and fill with 50% gray. Use
the Burn Tool to paint more shadow below the strokes of the crack effect
on the model’s face to increase their visibility, and use the Dodge Tool
to brighten the model’s contour.

whole scene DB
whole scene DB result

Step 6

Add a
Curves adjustment layer to increase the whole canvas contrast. Paint on
the edges and the shadow areas of the model so they won’t be affected by
this adjustment layer.

whole scene curves 1

Step 7

Make
another Curves adjustment layer to bring more light to the middle of the
canvas. The selected areas on the edges and shadows show where to paint on the layer mask.

whole scene curves 2

Step 8

Use another Curves adjustment to darken the edges more, to give the whole scene a better contrast.

whole scene curves 3

Congratulations, You’re Done!

I hope that you’ve enjoyed the tutorial and learned something new for
your own projects. Feel free to share your results or leave comments in
the box below. Enjoy Photoshopping!

final result